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Description
just a couple of screen captures of a rig i made a couple of weeks ago. didnt spend long making it, took 5 days to make but for a lot of that time i was learning how to do things. just made for a bit of practice and learning.
base mesh modeled in softimage, then sculpted in mudbox, then retopoed in gsculpt, uv mapped in maya, textured in photoshop, then rigged using the pkd rigging system in maya ([link] which does all the rigging for you, a very handy script).
no facial rig, currently learning how to do that, so hopefully the next rig i make will have a decent facial rig.
base mesh modeled in softimage, then sculpted in mudbox, then retopoed in gsculpt, uv mapped in maya, textured in photoshop, then rigged using the pkd rigging system in maya ([link] which does all the rigging for you, a very handy script).
no facial rig, currently learning how to do that, so hopefully the next rig i make will have a decent facial rig.
Image size
1000x500px 100.42 KB
© 2011 - 2024 mr-womble
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